Playgrounds: inspiration for better learning

We just got back from Playgrounds Blend and we immediately started applying the things we learned there. Isn’t that cool! For those who don’t know Playgrounds, this is a ‘cutting edge creativity’ conference, which is mainly aimed at designers and illustrators. Speakers included: HEDOF, Merijn Hos, Studio Dumbar and many others.

Often you have to see and hear something first to get inspired to do things differently. That is why I will start with what inspired us at this festival and what we incorporate into our daily work. Below you will find a short video impression of the day.

Design and illustrations are not just beautiful, they impact the mood and emotion to improve the way you learn. It makes perfect sense that you quickly lose attention when you go through a boring module. This does not promote the learning effect, quite the opposite even!

Of course we keep this in mind at inBrain. But did you know that an illustration can also serve as the basis for an entire module? A visual style, an interface element or a color palette can be used throughout the training. Whether it is a chapter indicator or the leitmotif of a module.

I challenge you to take in mind an artist, illustrator or photographer as inspiration for your next module. Match the emotion of the artwork with the module you create and make the style reoccur in the training.

We also attended a talk about virtual reality (VR). It was hyped for a few years, has seen the abyss and now slowly finds its way back to the public. We believe that VR has incredible added value in learning and the learning experience. (Although there are quite a few conditions for successful execution. Maybe something for a next blog).

The newest thing in VR: 6 dimensions

There already are VR glasses that can scan objects in a room or space and then show them in virtual reality. Imagine a side table that becomes part of an operating room that you see in VR. We are keeping an eye on these developments of course. But what we take into account most of all is the focus on the story. A learning experience is as good as the story you tell. The beauty of VR is that you can manipulate ‘time and space’. This gives unprecedented possibilities! Just like in a movie, you can lead the student through the story and make them have a personal experience. Another advantage is the amount of focus. You are sealed off from the outside world. This makes it a world of potential.

Hopefully this design blog has inspired you as much as it insprired us. We are already using VR in some of our projects, so if you want to know more about this or see an inspiring case, swing by for a cup of coffee!



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